Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > Detect game version with triggers
[1]
Mostrando 1 - 4 de 4 mensajes
1 Usuario(s) están leyendo este tema (en los últimos 30 minutos)
0 miembros, 1 invitados
0 miembros, 1 invitados
What's popular right now:
Word Association (64 users)
Top 5 players of all time (R6) (20 users)
AoKTS updates (13 users)
[Dy] vs xCs Clan War 2019 (12 users)
Sheep vs Wolf - mod GUIDE (11 users)
Most legendary aoe player (10 users)
Sheep vs Wolf 2 - mod GUIDE (10 users)
Most active threads in past week:
TDII TeamBonus V4A2 (12 posts)
$200 HEROFEST 1v1 TOURNAMENT by ... (8 posts)
Why will this error occur while ... (7 posts)
Voobly crash (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
Cant join voobly to play = Direx... (5 posts)
I've made a reference map, which can detect these game version combinations:
Each detection uses just 1 condition!
Here are few examples:
-Change view effect can cause gamecrash in version 1.0/1.0c, so condition "1.4 or 1.5 or 1.6 or HD or DE" needs to be added to prevent gamecrash.
-If you want to display Advanced Statistics, use "1.4 or 1.5 or 1.6" condition because it will work only on these game versions, and you would just get an useless message on other game versions.
-If you want to set unit speed, make a trigger with "HD or DE" and an other one with "1.4 or 1.5 or 1.6" condition, because these game versions use different effect IDs to set unit speed.
-To use an UP-effect, add condition "1.5 or 1.6", because on other versions, the players would get an useless UP-effect message.
-To make an undeletable unit, use an UP-effect/UP-attribute trigger with "1.5 or 1.6" condition, and an effect ID 74 trigger with "DE" condition to disable its deletion in both game versions.
-FE/AK/ROTR
-Realms
-5th Age Mod
-Portuguese Civ Mod III
-Age Perfect Expansion
-Age of Chivalry
-Sheep vs Wolf 1/2/3
All you need to do is just put a gaya 867 ID unit somewhere to the map (but not too close to player units to prevent to be converted), and garrison it into itself, and copy the required trigger condition.