Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Sheep vs Wolf - mod GUIDE
10 Usuario(s) están leyendo este tema (en los últimos 30 minutos)
0 miembros, 10 invitados
0 miembros, 10 invitados
What's popular right now:
Word Association (81 users)
€100 OPEN Challenge - CBA HERO (27 users)
TDII (18 users)
AoKTS updates (16 users)
1.6 reward campaing (14 users)
TIW 2020 Map votes (14 users)
Photos of Voobly Players (12 users)
Most active threads in past week:
#ReviveCS - Proposal (42 posts)
1.0c shows in game instead of 1.... (10 posts)
Voobly disappearing without erro... (9 posts)
New CBA Hero now supports HD / D... (7 posts)
Error al lanzar la partida (6 posts)
my version shows as 1.0C and oth... (4 posts)
1.6 Out of sync without any play... (4 posts)
Basics: how to sheep: https://www.youtube.com/watch?v=M5fcNboppVc
Basics: how to wolf: https://www.youtube.com/watch?v=JSjqX10Y1WQ
There will be a full civ rework in this mod and I wanna show concept:
The main idea behind this:
-make interesting civs
-able to play with random civs
-unused civs upgrading
Please feedback.
That's not bug. No wood from tree with any unit.
1- i've saw people killing the bear with a tower center inside the bear place. in less than 20 min the bear was dead (becouse they had some issues, else it probably would have been dead even in 15-18min)
i feel like that's very unfair, wolfes has no way to defend themself from that and save the bear.
2-i've saw sheeps using a bug that teletrasported them outside of a base using a keep on the border, getting inside the keep and than getting outside of the keep outside of the base. i've saw that happen in the new map.
i feel like that's very unfair, wolfes has no way to defend themself from that and save the bear.
and the bear doesn't even attack the TC.