Age of Empires II: The Conquerors > Mods de Juego > Sheep vs Wolf 2

Sheep vs Wolf 2

por Gallas - 737 descargas

SvsW2_logo.png
For more information about gameplay, tips and guides visit:https://www.voobly.com/forum/thread/235924
Gameplay video by: 44Quantum and ThenojokingMan
Contents:
1 Example random map -->

Example random map

(a giant map with 8 players)
rm_small240.PNG

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)2.X.X - Sheep Ai is boring, talk or something2.X.X - A working Wolf_ai somehow2.6.0 - Lion may cost more food, like 350?2.6.0 - Perhaps more Lion stats polishing, now it was more important to prevent abuse2.6.0 - Ravager eat a little too fast2.6.0 - Land trade small nerf2.6.0 - Berserker small nerf

Example random map

(a giant map with 8 players)rm_small240.PNG

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)2.X.X - Sheep Ai is boring, talk or something2.X.X - A working Wolf_ai somehow2.6.0 - Lion may cost more food, like 350?2.6.0 - Perhaps more Lion stats polishing, now it was more important to prevent abuse2.6.0 - Ravager eat a little too fast2.6.0 - Land trade small nerf2.6.0 - Berserker small nerf
Version log
Current version 2.5.9:2.5.9 - Lions -20 attack, -20 armor, -20% attack and movement speed, but +200 hp2.5.9 - Cave healing do +20/+20/+30 instead of +10/+10/+20 hp/sec2.5.9 - Wolf can research some more hp% techs in Cave2.5.8 - Wolf difficulties are -20%/+10/+25% instead of -20%/+20/+50%2.5.8 - One ultimate technology is less ultimate a bit2.5.7 - Quick fix what nobody seen2.5.6 - Yurt mov speed on trading units shouldn't reduce the work rate (thanks to deepan_raj for report)2.5.6 - Macaw/Hawk no longer safe from Wolf over the Yurt (thanks to CFV and Llama_ for report)2.5.6 - Ultimate towers techs are fixed and reworked (thanks to CFV for report)2.5.6 - Devastator -1 LoS in Birth age2.5.6 - Croc can eat dead Shark2.5.6 - Chemistry tool-tip is fixed2.5.6 - SvsW2 logo next to minimap2.5.5 - No more dead Bison should spawn (I get tired of Bison bugs)2.5.5 - Caravan should work on Cow too2.5.5 - Added a new tech in Market: Herding2.5.4 - Fixed Cow-Swan text bug (thanks to Rosie for report)2.5.4 - Fixed Bison spawn amount on normal map (thanks to deepan_raj for report)2.5.3 - Lots of host room texts has been edited for easier understanding what do what2.5.3 - Starting resource is always same, regardless of settings2.5.3 - Added one new Optional settings tip how to pick random or teamed starting locations.2.5.3 - Wolf can garrison into the Cave from bigger distance2.5.3 - Plate Mail Armor gives +20 melee armor not just pierce2.5.3 - Increased the respawn time for gaia animals in 10%2.5.3 - UP1.5 - Yurt spawn is +/-10% random from middle of the map2.5.3 - UP1.5 - Food in Small fish is between 20-25 (default 20) instead of 20-302.5.3 - UP1.5 - Food in Large fish is between 40-50 (default 40) instead of 40-602.5.3 - Wolf skull generates 40% more gold2.5.3 - Bison is a rare gaia animal from now2.5.3 - Few civ changes (link)2.5.3 - New Sheep units for land trading: Lama and Cow (cow need full market up)2.5.3 - Lama +10% and Cow +30% work rate compared to Bison from previous versions2.5.3 - Ultimate Keep cost 15.000 wood, 10.000 gold and 5.000 stone instead of 30.000 wood2.5.3 - Ultimate WK cost 15.000 stone, 10.000 wood and 5.000 gold instead of 30.000 stone2.5.3 - Ultimate LT cost 15.000 gold, 10.000 stone and 5.000 wood instead of 30.000 gold2.5.3 - Watch Tower attack speed has been increased from 2.0 to 1.5 (same as Guard Tower)2.5.3 - Keep attack speed has been decreased from 1.0 to 1.5 (same as Guard Tower)2.5.3 - Wolf killers are cheaper by 100 gold, 50 stone and built 20 second faster2.5.3 - Trading fishes has 0/0 armors (the 10/20 armor had no meaning anyway)2.5.3 - Claw fish has 250 hp instead of 120, +20 attack and moves 10% faster2.5.3 - Croc +5 melee and pierce armor and Wolf armors benefits to it in lesser amount (except skins)2.5.2 - Added the Nostalgia version as a separated mod2.5.2 - Added one new map: Team Start (more info)2.5.2 - Few civ got some polishing (link)2.5.2 - Walls and gates takes 1.2x damage if built on shallow instead of 1.5x2.5.2 - Outpost tower has same price as Outpost2.5.2 - Tigers +10% movement speed2.5.1 - Removed Sheep camo because caused strange anomalies with some team bonuses2.5.0 - Weather has a bigger chance to be sunny2.5.0 - Most of civ got new or replaced bonus2.5.0 - Food from buildings are expires slower2.5.0 - Walls and gates takes 1.5x damage if built on shallow2.5.0 - Adjusting difficult for Wolves more effectively by resource settings!2.5.0 - Sheep +1 LoS (as Eaglewatch no longer increasing it)2.5.0 - Market cost 50 stone instead of 200, and 0 wood instead of 502.5.0 - TC cost 0 stone, wood is same 1002.5.0 - Sheep +10% work rate tech in Yurt also gives +20% build speed and +20 resource carry2.5.0 - Sheep +10% building hp tech in Yurt applies for Walls and Gates too2.5.0 - New Sheep technology in University: Sheep camo2.5.0 - Lion cost restored to 8888 gold2.5.0 - Elite Lion upgrade cost restored to 12345 gold2.5.0 - Lion King upgrade cost 23456 gold instead of 199992.5.0 - Lions are visible in fog for Wolf2.5.0 - Eating a Sheep is 3x faster instead of 2x2.5.0 - Greater Wolf and above levels will be always in running mode2.5.0 - Upgr
Información
Tipo:
Changes Game Play
Nombre del Juego:
Descargas:
737
Creado Por:
Gallas
Versión:
2.5.9
Allowed in Rated Games:
Si
Download Size:
9.58 MB
Uploaded By:
Sitio Web: