Roll The Dice !

 Icey


Escrito 18 de junio de 2014 - 16:46
Icey wrote:
Not effective
Icey wrote:
Not effective
Icey wrote:
Not effective
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 DorothyGagnon


Escrito 28 de junio de 2014 - 16:16
Thanks for the nice post. This map is absolutely awesome. It's a pretty fun to play it.
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 AustrianPanther


Escrito 28 de junio de 2014 - 18:35
Icey wrote:
Find me one MOTHER ****ING PERSON WHO DOES NOT BUY FINAL POWER FIRST


AND THEN EXPLAIN TO ME WHY YOU HAVE ANYTHING ELSE IN THE STORE JACK



Then after your done please tell me why this was your intent



LOL

I can show you lot of records where I won power 3 without final vs Mega power guy

I could teach you some tactics vs sexual favors if you want :)
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 Your_Mom_


Escrito 18 de agosto de 2014 - 22:57
I have a question. In the advanced guide ([You must login to view link]), it says that "If a player reached the max amount of carts (10), he will cumulate gold. Over 25 gold saved, an explosion will happen on his store flag every 30 sec, over 50 gold two explosions, and over 75 gold three explosions."
What is the purpose of that explosion? Is it only to warn other players that one have many golds? Or does it a real impact?
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 syssouffle


Escrito 19 de agosto de 2014 - 22:01
It's only to warn other players that one have many golds.
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 Your_Mom_


Escrito 20 de agosto de 2014 - 20:40
Useless then :) It should be removed from further version. It could be better if it has a real impact, such as making hp decrease on other ouposts or slowly recude hp of carts, so keeping gold could be a real strategy.
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 Your_Mom_


Escrito 28 de agosto de 2014 - 21:54
Each time, this game takes many minutes to launch and some people that are not patient just d/c instead of waiting. Is there a way to solve that problem in further version of the scenario?
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 syssouffle


Editado 19 de enero de 2015 - 09:32 por syssouffle
Roll The Dice V14 coming soon for beta testing 8) . The gameplay will be drastically different. New civ bonus are powerful and there is a new store so it will need some balance updates.

Full changelog coming soon.

Quebecois_12 the loading time is because the map size is big, I didn't found way to fix it yet...
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 syssouffle


Editado 30 de noviembre de 2014 - 00:43 por syssouffle
Beta 14 is done and available: [You must login to view link]
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 Faravahar


Escrito 26 de enero de 2015 - 23:17
Did you add an annoying taunt spam for the AI? http://www.voobly.com/match/view/11896480
The AI 30_NoobHunter was spamming the same 3 taunts over and over all game until we killed him.
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 Tazmany


Escrito 27 de enero de 2015 - 01:23
Hi! Love this scenario. I play it all the time :)
Is the V14.x going to come to AOEII HD? It looks really cool!
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 syssouffle


Editado 27 de enero de 2015 - 18:12 por syssouffle
Faravahar I haven't made this AI and it have nothing to deal with rtd.

Tazmany I think it's possible but there are some issues I will see.

v14.3 current changes added to [You must login to view link].
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 [_JPF_]RiskyTheREAL


Escrito 12 de marzo de 2015 - 10:34
I try to play this map but it doesnt work for me at start up im in the room and when the game starts it alway go to unable to join screen help
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 syssouffle


Escrito 17 de abril de 2015 - 00:32
v14.4 out. More balanced ;1thumbup
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 Your_Mom_


Escrito 28 de abril de 2015 - 01:41
What are the updates?


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